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Collaborative Problem Solving and Literacy Practices: A Conversation-Analytic Case Study of Children's Online Pre-gaming Interaction

Jawhar, Sabria Salama; Amir, Alia; Huq, Rizwan-ul; Stewart, Simon

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Authors

Sabria Salama Jawhar

Alia Amir

Rizwan-ul Huq

Simon Stewart



Abstract

Online video gaming has developed from a hobby to a ubiquitous, social and leisure phenomenon. Roblox, a free-to-play, online sandbox platform has thrived in this time, with a substantial global userbase, where the majority of Roblox users are under 16 years old. Using video recorded data from single case, this study examines the ways in which two preteen players collaboratively participate, solve problems, and share strategies during a pre-gaming interaction. The analysis highlights the affordances of this form of online play for social and language learning. Using Multimodal Conversation Analysis, this study explores how participants leverage cooperative learning strategies including mutual scaffolding techniques and fluidity of epistemic participation that includes material ecology, knowledge exchange, joint problem solving, instructing, and help-seeking. The analysis elucidates a relationship between these pre-gaming activities and participants' utilization of resources for learning related to language, technology, literacy, and teamwork.

Citation

Jawhar, S. S., Amir, A., Huq, R.-U., & Stewart, S. (2024). Collaborative Problem Solving and Literacy Practices: A Conversation-Analytic Case Study of Children's Online Pre-gaming Interaction. Social Interaction. Video-Based Studies of Human Sociality, 7(1), Article 137312. https://doi.org/10.7146/si.v7i1.137312

Journal Article Type Article
Acceptance Date Nov 7, 2023
Publication Date Jan 29, 2024
Deposit Date Jan 31, 2024
Publicly Available Date Jan 31, 2024
Journal Social Interaction: Video-Based Studies of Human Sociality
Electronic ISSN 2446-3620
Publisher Royal Danish Library
Peer Reviewed Peer Reviewed
Volume 7
Issue 1
Article Number 137312
DOI https://doi.org/10.7146/si.v7i1.137312
Keywords Online gaming, collaborative problem solving, literacy, multimodal conversation analysis, epistemics, children, interaction
Publisher URL https://tidsskrift.dk/socialinteraction/article/view/137312

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