Review of 'Unboxing Japanese Videogames: A Metadata-Based Approach to the Production and Distribution of Spatial Instability By Martin Roth. Cambridge, MA: MIT Press, 2025'
(2025)
Journal Article
Christopher, G. (online). Review of 'Unboxing Japanese Videogames: A Metadata-Based Approach to the Production and Distribution of Spatial Instability By Martin Roth. Cambridge, MA: MIT Press, 2025'. International Journal of Asian Studies, https://doi.org/10.1017/S1479591425000026
All Outputs (84)
The High Price of Hospitality: The Social Cost of Mass Tourism (2025)
Preprint / Working Paper
Gerteis, C. (2025). The High Price of Hospitality: The Social Cost of Mass Tourism
Engines of Rebellion: Bosozoku and the Global Language of Youth Subculture (2025)
Preprint / Working Paper
Gerteis, C. (2025). Engines of Rebellion: Bosozoku and the Global Language of Youth SubcultureHow biker subcultures from Tokyo to Marseille reveal the global struggle over identity, conformity, and freedom
A Cultural History of East Asia (6 vol) (2025)
Book
Gerteis, C., Nakajima, T., Pablo, B., Masaaki, I., Mio, K., Yasushi, O., Osamu, T., Zhang, X., & Shigeto, S. (Eds.). (in press). A Cultural History of East Asia (6 vol). Bloomsbury
Japanese Modernity Podcast (1): Meiji Industrialization: Critical Readings in the History of Japanese Industrialization (2025)
Digital Artefact
Gerteis, C. (2025). Japanese Modernity Podcast (1): Meiji Industrialization: Critical Readings in the History of Japanese Industrialization. [Podcast]
Research Note (5): Against the Pursuit of Authenticity in Historical Video Game Design (2025)
Preprint / Working Paper
Gerteis, C. Research Note (5): Against the Pursuit of Authenticity in Historical Video Game Design. London and Minneapolis
Reimagining History Learning: How AI could Empower Historians (2024)
Preprint / Working Paper
Gerteis, C. Reimagining History Learning: How AI could Empower Historians. London and MinneapolisArtificial Intelligence (AI) technologies offer the opportunity to reimagine how history is learned. These tools have the potential to empower non-technical historians to create engaging and personalized learning environments. Yet, the field remains... Read More about Reimagining History Learning: How AI could Empower Historians.
「選択的記憶と戦略的忘却:日本における歴史の商品化と産業遺産」 [Selective Memory and Strategic Forgetting: The Commercialization of History and Industrial Heritage in Japan] (2024)
Journal Article
ガータイス [Gerteis], ク. [. (2024). 「選択的記憶と戦略的忘却:日本における歴史の商品化と産業遺産」 [Selective Memory and Strategic Forgetting: The Commercialization of History and Industrial Heritage in Japan]. Tōyō Bunka Kenkyūjo kiyō = 東洋文化研究所紀要 = Bulletin of the Institute for Advanced Studies on Asia, 186, 63-109
AI and the History Profession: Rethinking Historiography in the Digital Age (2024)
Preprint / Working Paper
Gerteis, C. AI and the History Profession: Rethinking Historiography in the Digital Age
Research Note (4): From Play to Platform: Video Games as Ecosystems (2024)
Preprint / Working Paper
Gerteis, C. Research Note (4): From Play to Platform: Video Games as Ecosystems
Research Note (3): Perspectives on Historiographical Video Game Design (2024)
Preprint / Working Paper
Gerteis, C. Research Note (3): Perspectives on Historiographical Video Game Design
Selective Memory and Strategic Forgetting: Japan’s Industrial Heritage Tourism (2024)
Digital Artefact
Gerteis, C. (2024). Selective Memory and Strategic Forgetting: Japan’s Industrial Heritage Tourism
Japan’s 'Akiya Boom': The 'Upside' of a Rural Housing Crisis? (2024)
Preprint / Working Paper
Gerteis, C. (2024). Japan’s 'Akiya Boom': The 'Upside' of a Rural Housing Crisis?
The Enduring Influence of Folk Medicine in Japan (2024)
Preprint / Working Paper
Gerteis, C. (2024). The Enduring Influence of Folk Medicine in JapanNavigating the Hierarchy of Healthcare
Research Note (2): The Future of Interactive Storytelling (2024)
Preprint / Working Paper
Gerteis, C. Research Note (2): The Future of Interactive Storytelling
Bridging history and gameplay: Lessons from historiographical video game design (2024)
Digital Artefact
Gerteis, C. (2024). Bridging history and gameplay: Lessons from historiographical video game design
Research Note (1): Interactive AI and the Future of Video Game Work (2024)
Preprint / Working Paper
Gerteis, C. Research Note (1): Interactive AI and the Future of Video Game Work
Field Notes (9): The Importance of Gamer Communities (2024)
Preprint / Working Paper
Gerteis, C. Field Notes (9): The Importance of Gamer Communities
Field Notes (8): Learning from FPS Design (2024)
Preprint / Working Paper
Gerteis, C. Field Notes (8): Learning from FPS Design
Field Notes (7): XR and the Digital Humanities (2024)
Preprint / Working Paper
Gerteis, C. Field Notes (7): XR and the Digital Humanities